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calculating-protata-view-ancient-islands-1

Calculating protection. Ancient Islands review

Relatively complex Tower Defense with a bias in economic development and accurate solutions.

The game is declared for platforms: Nintendo Switch, Windows.

The gameplay is a classic tower protection, where special attention is paid to the economy of the process.

As new information appears, a short but understandable training is carried out.

The game consists of two conditional units, combat and economic.

The battles are represented by a fairly classic protection of the gate of our settlement to which waves of enemies run across the paths.

Tower can only be built in strictly designated places.

It is not to say that a large, but sufficient number of types of towers. Some of them shoot, some send warriors, and some apply effects.

For different towers, different amounts of amplification levels are available. This number is five.

A certain set of protective structures and the maximum degree of their pumping are available at each specific level. That is, it will not be possible to come to the noobo-level and configure the imbalance there.

The description of the missions indicates all the information about the possibility of buildings of towers and about enemies.

There is a mechanism for setting tactics for the behavior of the towers. There is a default option and five custom -made templates, each of which can be applied to any separate building.

Levels are proposed to go through https://lucky-barry-casino.co.uk/ three difficulties, from light to heavy. A certain number of stars will be accrued for the corresponding type of victory, from two to four. Stars are very important, as they are glasses for global development.

There is a very well -well -developed pumping system. Battle towers and “civilian” buildings and magic are subject to development.

There is a decent number of types of enemies. As expected, they have different properties and are dangerous in their own way. There are heavy attack aircraft, air units, fast runners.

Active skills represented by magic are available. Skills are quite standard – the treatment and support of their units and the harm of enemy.

In almost all tower protection there is a process economy, but here it is assigned to a more detailed level and is executed unusual.

Behind the gates that we guard, in the general case (sometimes there are no cities as such), is located an area for the development of “civil infrastructure”. Here is the main building, the town hall – it generates gold. You can build a magic Academy (regenite mana), a sawmill (mines the forest), quarry (produces stone), market (trade in resans) forge (strengthens combat buildings).

Peaceful buildings (including gates) can also be improved within certain limits.

When building mining buildings, it is necessary to monitor what bonuses will be obtained from placement in one or another place.

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Sometimes there are special obelisks on locations that give a little resources from time to time.

It is possible to both pause the game and turn on the double speed of the time.

If you call a wave of enemies ahead of schedule, we will get a few resources.

Detailed descriptions of all buildings, skills, enemies, improvements have been made. They are either in the encyclopedia or in place, like in a tree of pumping.

For general achievements in the game, improved Achivka open, which give small passive bonuses.

Consider the pros and cons of the game, summarize the results.

+ Simple but pleasant graphics.

+ Good musical and sound accompaniment.

+ A sufficient number of types of combat and peaceful buildings.

+ Good development tree and leveling levels of buildings.

+ A large number of types of enemies.

+ Good connection between the combat part and the economy.

What can be both a plus and a minus:

± The game is quite sensitive to the correctness of building protection. A couple of “errors” and the level cannot be overcome. Thoughtless tag of the towers will not work here. For me, as a fan of the Tower Defense genre, this is a plus. Always (when I play the turrets) on the machine I make a layout of the most effective protection, but, often, I catch myself thinking that it was possible to win as you like. Someone may not like this alignment.

– No Russian localization of the text. The level of the required knowledge of English is low.

Ordinary tower protection equipped with an unusual economic part and good global development.

PS: probably did not reveal all aspects, could miss something. I will be glad to supplement/adjust the review or answer questions in the course of communication in the comments.

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